Divine Realms Concept
Each god's domain should have a unique theme and corresponding tileset:
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Aurelia, Goddess of Silence: A snow-covered monastery on a floating cliff. Use snowy and ethereal tiles to convey tranquility and isolation.
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Vael, God of Anguish: A crumbling volcanic battlefield filled with mirrors reflecting distorted images. Utilize lava and reflective surfaces to create a sense of turmoil.
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Naera, Goddess of Memory: A timeless, looping maze with fragments of Elias and Lyra’s life. Employ maze-like structures and fragmented visuals to represent the disjointed nature of memory.
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Aurel, God of Mercy: A drowned village with half-submerged houses. Use waterlogged tiles and submerged structures to evoke themes of loss and mercy.
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Virel, God of Truth: A vast, shifting library in a black void. Implement floating bookshelves and shifting pathways to symbolize the elusive nature of truth.
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Solien, Goddess of Hope: A collapsing cathedral atop a black sea. Use crumbling architecture and a dark sea backdrop to depict the fragility of hope.
Reverie of Ruin
Psychological Horror RPG with Moral Choices and Surreal Atmosphere
Status | In development |
Author | Semi-Dead Studios |
Genre | Puzzle |
Tags | 2D, Horror, Psychological Horror, RPG Maker, RPG Maker MV, Story Rich, Top-Down |
More posts
- World Layout Concepts58 days ago
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