Divine Realms Concept


Each god's domain should have a unique theme and corresponding tileset:

  • Aurelia, Goddess of Silence: A snow-covered monastery on a floating cliff. Use snowy and ethereal tiles to convey tranquility and isolation.

  • Vael, God of Anguish: A crumbling volcanic battlefield filled with mirrors reflecting distorted images. Utilize lava and reflective surfaces to create a sense of turmoil.

  • Naera, Goddess of Memory: A timeless, looping maze with fragments of Elias and Lyra’s life. Employ maze-like structures and fragmented visuals to represent the disjointed nature of memory.

  • Aurel, God of Mercy: A drowned village with half-submerged houses. Use waterlogged tiles and submerged structures to evoke themes of loss and mercy.

  • Virel, God of Truth: A vast, shifting library in a black void. Implement floating bookshelves and shifting pathways to symbolize the elusive nature of truth.

  • Solien, Goddess of Hope: A collapsing cathedral atop a black sea. Use crumbling architecture and a dark sea backdrop to depict the fragility of hope.

Leave a comment

Log in with itch.io to leave a comment.