World Layout Concepts


World Layout

Each god has a distinct region.

Hub World – Fractured Elys

  • Tileset: Foggy forest or ruined city

  • Function: Access point to each god’s domain (like a Nexus)

  • Puzzles: Use memories collected from god regions to unlock paths

  • Feature: Changes based on which gods are dead—flowers die, buildings collapse

Region 1 – Silent Monastery (Aurelia)

  • Tileset: Snowy Cliff, Interior Castle

  • Puzzle: Don’t make a sound (movement, stepping on creaky tiles, triggering traps fails the puzzle)

  • Mechanic: Stealth-based or movement-restriction system

Region 2 – Obsidian Rift (Vael)

  • Tileset: Lava Caves, Volcano Interior

  • Puzzle: Reflect Elias’ rage—fight corrupted "memories"

  • Mechanic: Mirror maze with combat against clones

Region 3 – Memory Labyrinth (Naera)

  • Tileset: Modern interiors blended with ethereal effects

  • Puzzle: Narrative memory game—put photos or fragments in the right timeline

  • Mechanic: Use “Recall” item to rewatch story clips

Region 4 – Drowned Village (Aurel)

  • Tileset: Water-damaged houses, Docks

  • Puzzle: Raise/lower water levels to reach hidden memories

  • Mechanic: Zelda-style water switch puzzles + flooding

Region 5 – Library of Eyes (Virel)

  • Tileset: Library tiles + dark void overlay

  • Puzzle: “Interrogation” gameplay—Truth vs Lie branching quiz

  • Mechanic: Narrative tension based on knowledge player has found

Final Region – Ruin of Hope (Solien)

  • Tileset: Crumbling Cathedral, Black Ocean

  • Puzzle: Emotional weight—no fighting, just internal conflict

  • Mechanic: Final choice based on how many gods spared/killed

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