World Layout Concepts
World Layout
Each god has a distinct region.
Hub World – Fractured Elys
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Tileset: Foggy forest or ruined city
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Function: Access point to each god’s domain (like a Nexus)
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Puzzles: Use memories collected from god regions to unlock paths
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Feature: Changes based on which gods are dead—flowers die, buildings collapse
Region 1 – Silent Monastery (Aurelia)
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Tileset: Snowy Cliff, Interior Castle
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Puzzle: Don’t make a sound (movement, stepping on creaky tiles, triggering traps fails the puzzle)
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Mechanic: Stealth-based or movement-restriction system
Region 2 – Obsidian Rift (Vael)
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Tileset: Lava Caves, Volcano Interior
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Puzzle: Reflect Elias’ rage—fight corrupted "memories"
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Mechanic: Mirror maze with combat against clones
Region 3 – Memory Labyrinth (Naera)
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Tileset: Modern interiors blended with ethereal effects
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Puzzle: Narrative memory game—put photos or fragments in the right timeline
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Mechanic: Use “Recall” item to rewatch story clips
Region 4 – Drowned Village (Aurel)
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Tileset: Water-damaged houses, Docks
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Puzzle: Raise/lower water levels to reach hidden memories
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Mechanic: Zelda-style water switch puzzles + flooding
Region 5 – Library of Eyes (Virel)
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Tileset: Library tiles + dark void overlay
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Puzzle: “Interrogation” gameplay—Truth vs Lie branching quiz
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Mechanic: Narrative tension based on knowledge player has found
Final Region – Ruin of Hope (Solien)
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Tileset: Crumbling Cathedral, Black Ocean
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Puzzle: Emotional weight—no fighting, just internal conflict
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Mechanic: Final choice based on how many gods spared/killed
Reverie of Ruin
Psychological Horror RPG with Moral Choices and Surreal Atmosphere
Status | In development |
Author | Semi-Dead Studios |
Genre | Puzzle |
Tags | 2D, Horror, Psychological Horror, RPG Maker, RPG Maker MV, Story Rich, Top-Down |
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